Weekend Listing of Gaming Events

An Evening of Intrigue

(3-8 Players)

Keeping with the spirit of ‘Keeping Evenings Fun’ we’re dedicating a chunk of Saturday night to playing games of Intrigue. These are social deduction games, which can involve pretty much a whole party of people to play them! We’ll be featuring 3 titles for this which are Spyfall, The Resistance, and Codenames.

A brief rundown on the games are as follows:

Codenames: 
“In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.”

- Taken from Board Game Geek

The Resistance:
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf (Pioneer board games of deduction), yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.”

- Taken from Board Game Geek


Spyfall:
Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!”
- Taken from Board Game Geek

It will definitely be a suspicious evening where you’re trying to find out just who are your allies, and who are the spies! Those who participate will be entered into a draw to win any of the 3 games featured! So join us, Saturday Night for the ‘EVENING OF INTRIGUE!’

 

Double Feature Slots

(Players Varies)

For several of our slots we fit two game sessions into one so you can get a taste of games that are similar to your favorite titles. In one slot we have Ticket to Ride paired with another game with similar mechanics which is called New York 1901. Both games have familiar themes but for some people a game may do something better, or maybe it's just more of what you love in terms of that game style.

In another slot we have Paperback and Burgle Bros which are medium to lightweight learning games which are done by the same designer! 

Several are the pairing are in place to compliment eachother but also fill down time should you have time left until your next game session so instead of figuring out what to play in the game library you can just continue with the play group you're with! 

 

Game with Local Board Game Designers

Join us as we host a few local board game designers as they teach you how to play their successfully Kickstarted Games!

Joining us we welcome Nicolas Fong and his game, Aftermath: The Beginning which has also been successfully kickstarted!

About Aftermath: The Beginning
'

Just another day in paradise. Suddenly all is calm and there is a deep silence. A magnitude 9.3 earthquake strikes 3 miles from the shoreline of the island of The Raya Republic. 

The initial devastation crippled major cities and damaged most of the island's main infrastructure. The tsunami that followed caused thousands to lose their lives, including the government and most of the military. In the Aftermath of the earthquake, the island is in a major state of emergency with no one to lead the people. The world is looking for someone to send aid packages to. With such an opportunity, many have risen up to claim power. Will you rise to the challenge?

Welcome to Aftermath: The Beginning. This is a game about gaining political influence by providing desperate provinces the resources they need. Players use their influence to acquire resources, use publicity to bolster their campaign or hinder their opponents, and make deals with each other to reach the final goal of becoming the next leader of the country.'
- Taken from Kickstarter page